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暴雪蓝贴说明:奥山谷bug已修正

2007-12-09 15:14阅读:
PVP:奥山谷bug已经解决   Players in Alterac Valley will now be awarded honor correctly when capturing or destorying towers. We thank you for your patience and understanding.
  对于AV此前出现的枪塔/烧塔没有办法给玩家奖励正确荣誉点数的问题,现在已经得到了解决,我们在此也衷心感谢那些给予我们耐心和理解的玩家。
  物品:
  There are some propulsion issues being worked out by the technicians for both boats and Zeppelins. Once this is resolved, we should be able to put the vendors and NPCs back on duty.
  旧大陆上飞艇的自动销售商目前出于测试的目的,将暂时停止向用户销售商品
  由于一些技术上的问题,我们决定暂时停止在旧大陆的飞艇上向用户销售商品,在完成测试后,我们会重新开放这个功能的。
  盗贼:
  We realise that there are some confusion regarding the Hemo change, and that many of you feel that the damage reduction is too much. T
he developers felt that Hemo was overpowered. Pretty much every rogue was switching to Hemo because of this, so they made the change to tone it down somewhat. The developers want the subtlety tree to be a good support tree instead.
  在公布了对于出血技能的修改方案后,不少玩家认为出血技能被大大削弱了。暴雪在蓝贴中表示作出这个修改的原因是在我们看来目前出血过于强大,而由此带来的结果就是越来越多的盗贼玩家会倾向于这个天赋,因此我们进行了一些调整。与此同时,我们建议玩家们不妨尝试尝试敏锐天赋,也许会带给你新的惊喜也不一定哦。
  巫妖王之怒:
  I believe you are referring to a comment that was made by our EVP of Product Development, Frank Pearce , in which he said we would like to release one a year. But, we've also made clear that while we would like to do that, we don't plan to rush anything for the sake of releasing one a year. We didn't make a claim but tried to answer a question that was posed to us about how we would like to approach the release of further expansions.
  Reaching that timeline isn't as important as releasing something we feel lives up to the standard of excellence that Blizzard Entertainment is known for.

  首先我们需要澄清的是:即便暴雪曾经表示过会在每年推出一个资料片,但是也不会为了赶进度而砸了自己的金子招牌。因此,玩家们还是暂时不要过于关注新资料片了。暴雪:对于我们来说推出一部我们认为对得起暴雪这个名字的游戏要比做到“每年推出一个新资料片”更加重要。
  世界事件:
  World Events can be a double edged sword. I definitely took part in the opening of Ahn'Qiraj and had a great time, but it took a lot of development work and now that is lost to the winds. There is also the problem of forcing an entire server into one location and we prefer to avoid that. I am not saying that they won't happen ever again, these epic one-time events are a lot of fun for the people who are there, but they are something we have to consider carefully before implementing.
  世界事件(此前的安其拉开门就是一个很好的例子)是一把双刃剑,它们对所有的玩家来说都是个难以忘怀的经历,但是它们牵涉到设计者的许多精力,而这些精力却花在了“一次性”的事件上。问题还在于,世界事件还会把几乎整个服务器的人口全部集中到一个地点,这样会对设备造成极大的负担。世界事件不会取消,它们只是需要更加精细的计划。

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