有自己的技术和术语,所以我也不好奇这大小和风力有什么区别了。欣赏阳光下健儿们的英姿和缤纷绚丽的风筝吧:
手机拍摄。
起飞的时候需要两个人配合,和放风筝差不多,一个在线的这端,一个在风筝那端。借助风力,风筝开始飘起来之后,滑行着步行到水里,把滑板放在水中,把脚放入踏板,然后全身后仰于水面平行,找到一个合适的角度后就可以随着风筝在水面上“飞”了。
滑行者的腰间可以调整线的长短,用手控制。技术好的人可以做很多高难动作,全身腾空而起,空中翻几个跟斗,然后再平行的落入水面。当然,初练的人会经常掉到水里。据说,跳起来停留在空中的最长时间是22秒:
每一种运动都有危险性,这一项当然也不例外。在密密麻麻的kiter中怎样避免风筝纠缠在一起,怎样在风筝失去控制的时候逃生,等等等等,感兴趣的人去研究吧:
以下图片选自google:
PS:Kitesurfing
From Wikipedia
Kitesurfing or kiteboarding is a surface water sport that uses the
wind to pull a rider through the water on a small surfboard or a
kiteboard (similar to a wakeboard). Generally kiteboarding refers
to a style of riding known as freestyle or wake-style, whereas
kitesurfing is more 'wave-riding' oriented. These two styles
usually require different boards and specific performance
kites.
A kitesurfer or kiteboarder uses a board with or without
foot-straps or bindings, combined with the power of a large
controllable kite to propel the rider and the board across the
water. In 2006, the number of kitesurfers has been estimated at
around 150,000 to 210,000, with 114,465 inflatable kites sold that
same year.[1]
The sport is becoming safer due to innovations in kite design,
safety release systems, and instructions. Riding styles have
evolved to suit riders and conditions, such as wakestyle,
waveriding, freestyle, freeride, jumping, and cruising.
Dangers and safety
Power kites can be dangerous. Because of strong forces that can be
generated by sudden wind gusts, people can be lofted, carried off,
dashed against water, buildings, terrain or power lines, resulting
in what's termed a 'kitemare' (a portmanteau of kite and
nightmare).
Most kiteboarding fatalities are the result of being lofted or
dragged out of control, resulting in a collision with hard objects
including sand. It is possible to be seriously injured simply by
hitting the water surface at speed or from a height.
Jumping and being airborne at inappropriate places (such as shallow
water or near fixed or floating objects) can be hazardous.
A surfer can get farther from shore than an easy swim, which is the
primary reason kite surfing in directly offshore winds is
discouraged. Marine hazards include sharks, jellyfish, sea otters,
dolphins, and even crocodiles, depending on the location.
Collisions with wind surfers, other kite boarders or water craft
are hazards, particularly at busy locations.
A safety knife is useful if lines become tangled and
dangerous.
Some kite designs from late 2005 and onwards have included
immediate and almost full depower integrated with the control bar
and improved quick release mechanisms, both of which are making the
sport much safer.
Weather planning and awareness are key to safe kiteboarding. A
number of riders have been killed in kiteboarding-related accidents
since 2000 (Kitesurfing injury statistics 2000- 2003), according to
a safety adviser for one of the sport's governing bodies[citation
needed].
Paying attention to the weather and staying within the limits of
the riders ability will provide the safest experience[22].
Some countries have laws[23] about flying kites and being safe
while flying, this also applies to kitesurfing.
[edit] Kitesurfing safety rules
Kite High Rule - A kiter who is upwind (closest to
the wind) must keep their kite high to avoid their lines crossing
those of downwind kiters. Similarly, the downwind kiter must keep
their kite low to avoid their lines crossing upwind kites. This
applies regardless of whether kiters are on the same, or opposing
courses.
Clearance Rule - A kiter must have a clear safety
zone of at least 50m downwind because they move downwind during a
jump. A rider must also have a clear safety zone of 30m upwind to
jump as his lines could touch the kite or the lines of another
rider kiteboarding close by (see Kite High rule).
Kiters are also considered as sailing vessels – so some standard
sailing rules apply such as:
Starboard Rule (Sailing Rule 12) - When vessels (e.g. kiters)
approach from opposite directions the kiter who has the wind on the
starboard (right side, right leg/arm leads in direction of travel)
has right of way. The kiter who has the wind on the port side (left
side, left leg/arm are leads in direction of travel) shall keep out
of the way of the other.
In sailing terms, a sailor or kiter with right of way is entitled
to 'insist' on exercising that right (warning opposing kiters) by
shouting 'starboard' very clearly and in good time.
Other boating rules such as no-go zones, distance from shore and
swimmers also apply.[24]
[edit] Terminology and jargon
* Air time: the amount of time spent in the
air while jumping. This can be remarkably long; the record is
Jessie Richman's 22 second long jump. Five to ten seconds is not
unusual.
* Apparent wind: the kite's speed relative
to the surrounding air. When kitesurfing in a straight line, the
kite's apparent wind is a combination of the wind speed and the
speed of the kite and rider over the surface, but since the kite is
highly steerable apparent wind can vary widely depending on how the
kite is being flown. Most ways of increasing power from the kite
involve giving it a higher apparent wind somehow, i.e. diving the
kite, riding faster, or riding at a greater angle into the wind.
Any of these raises the kite's apparent wind speed.
* Big Air: doing a very high jump utilizing
the lift of the kite. The jump is often assisted in its initial
stage by the rider being catapulted off the lip of a wave.
* Body dragging: being pulled through the
water without standing on a board. This is an early step in the
learning process, and is recommended before trying the board after
flying a trainer kite.
* Boost: to suddenly become airborne
* Charlie browner: same as kiteboarder or
kitesurfer.
* Chicken loop: a hard rubber loop attached
to the middle line which has been fed through the control bar. It
is used to attach the control bar to the harness so the kitesurfer
can produce tension in the lines using their entire bodyweight
instead of using purely arm strength.
* Chicken bone/chicken finger/donkey dick:
a hard rubber 'tongue' attached to the chicken loop which the rider
feeds through the spreader bar hook to prevent the rider from
becoming 'unhooked'.
* De-power: to reduce the kite's power
(pull), generally by adjusting the angle of attack of the kite.
Most kites and control bars now allow a rider to rig a kite for a
number of different power levels before launching, in addition to
powering the kite up and down 'on the fly' by moving the bar up and
down. Depowerability makes a kite safer and easier to handle. Some
new kite models, especially 'bow' kites, can be de-powered to
practically zero power, giving them an enormous wind range.
* DP: dawn patrol; a very early morning
session.
* downwind: the direction the wind is
blowing towards; to leeward. When a rider is facing downwind the
wind is at their back.
* Downwinder: a kitesurfing 'trip' (could
actually be as short as a few minutes) where the rider starts at
one point and ends up at another point downwind of their original
position.
Kiteboarder edging his board -Praia da Varzinha Brazil
* Edge: tilting the board with its edge
into the water. Used to control the direction of travel. Learning
to edge properly is critical for learning to tack upwind. Edging is
one of the fundamental skills of kitesurfing and is one of the ways
kitesurfing is different from windsurfing or wakeboarding. While
windsurf boards have daggerboards and/or skegs to steer the board
upwind while lift and planing is provided by the board itself,
generally kiteboards actually combine both functions and the bottom
of the board lifts the rider and steers simultaneously. Kiteboard
fins are generally much smaller and are for keeping the board in
the water (see 'tea-bagging'), but are not essential. Because kite
boards have a small rocker, a deep edge can allow the board to act
as a large low drag fin. Edging in wakeboarding is used for
steering the board; whereas in kite boarding not only does edging
steer the kite board, it is essential for kite control and
controlling board speed. Riding downwind towards the kite subtracts
massively from the kite's power and helps control board speed as
well.
* Freeride: kiteboarding style. Plain
kiteboarding that does not involve tricks or jumping. The main goal
is keeping a good edge and ability to traverse upwind. This would
normally require a board with little rocker.
* Freestyle: kiteboarding style. Freestyle
involves tricks (or combinations of tricks) where the rider is
jumping off the water and experiencing enhanced elevation using
lift generated from the kite. Freestyle is weather vise a
multi-condition concept and is to some degree equipment specific.
'Big Air' is commonly associated with Freestyle.
* Guinea pig refers to a person who goes
out to test if the wind is rideable or not. If it is, others start
riding too.
* Heel side: the side of a board on the
edge where a riders heels are (opposite of toe side). 'Riding heel
side' is riding with heels down.
* Hindenburg: a reference to the Hindenburg
Airship disaster of 1937, which in kitesurfing terminology refers
to the kite stalling and then crashing. Hindenburging can be caused
either by lack of wind or by the kite advancing to a position
upwind of the kitesurfer in the wind window, also called
'overflying the kite'.
* Handlepass: while unhooked, passing the
control bar behind a riders back while in the air
* Kiteloop: is a powered group of tricks
where a rider loops the kite through the power zone while spinning
through the air
* Kitemare: a kiteboardsurfing accident or
dangerous mishap. Kitemares can be deadly.
* Launch: getting the kite in the air. The
kite may be launched assisted or un-assisted. An assisted launch is
generally more safe that an un-assisted launch.
* Lofted: to get lifted vertically into the
air by the kite by a strong gust of wind. A very dangerous
occurrence that has resulted in several fatalities when kiters on
or near land have been dragged into obstacles. Can be avoided by
minimizing time on land with the kite flying directly overhead, and
by not kiting in overpowered situations.
* Luff : when the air flow stalls around
the kite. It may then stall and fall out of the sky. Like sails, a
luffing kite has rippling and flapping panels. When launching the
kite, if the kite is luffing, the rider should move farther upwind,
or the person holding the kite should move downwind.
* Mobe: this term has two meanings. It can
either be used to describe a class of wakestyle tricks: any invert
with a 360 degree spin is considered a 'mobe.' Also, this term can
denote a specific trick: a back roll with a frontside 360
handlepass (while keeping the kite below 45 degrees); this specific
trick is also known as 'the mobe.' The term 'mobe' (as a class of
tricks) is historically rooted in the fact that the mobe (the
specific trick) was the first type of mobe to ever be landed. Other
types of mobes include: mobe 540, mobe 720, slim chance, KGB, crow
mobe, moby dick, Pete Rose, blind pete, crow mobe 540, etc.
* Nuking: wind blowing at great speeds
(30-40 knots). These conditions are very extreme and dangerous for
most riders.
* Offshore: wind blowing at the water from
the shore. Never ride in offshore winds without some means of
recovery, i.e. a chase boat. This is somewhat less important in
smaller bodies of water, of course.
* Onshore: wind blowing perpendicular to
and directly at the shore from the water. A challenging condition
for beginners, especially if waves are present.
* Dookie Dive: loss of power during air
time resulting in a crash into the water.
* O-Shit Loop: two loops on either ends of
the bar that are attached to the kite lines and run through rings
attached to the bar. A standard leash attachment point.
* Overhead waves: waves two or more meters
(6 ft) from trough to crest;
* Overpowered: the condition of having too
much power from the kite. Can be a result of an increase in wind,
incorrect kite choice (too large for the conditions), incorrect
adjustment, simply going too fast, etc. Interestingly, experienced
riders who are overpowered can switch to a smaller board to
compensate, to a degree, although it's common to have just one
board.
* pop: height gained above the water using
only the board and tension in the lines to get lift, with the kite
usually positioned at 45 degrees. Lower kite angles are possible
for more experienced riders. Used as a basis for many tricks and
regarded as an essential skill for progressing.
* Port is the nautical term that refers to
the left side of a ship, as perceived by a person on board facing
the bow (front).
* Power up: when the kite's power increases
(suddenly), because of wind gusts or the kite's movement.
* Power zone: is the area in the sky where
the kite generates the most lift (pull), this is generally between
0 to 60 degrees arc from the center of the downwind
direction.
* Re-Launch: a general term for getting the
kite back up in the air after crashing it (on land or water). A
relaunch is unassisted and requires the rider to follow a
kite-specific procedure (check the manual). As years of development
have gone by, the more recent kites are easier to relaunch.
* Send it: to move the kite aggressively up
through the power zone.
* Schlogging: this is riding extremely
underpowered. A rider has no power to plane and definitely not
enough to jump. A rider and their board bounce from planing on the
surface to being dragged in the water.
* Shit hot: the art of stylish smooth
moves.
* SLE: Supported Leading Edge. A C shaped
kite with an inflatable leading edge, currently the most advanced
kite design available allowing massive de-power.
* Side offshore: wind blowing between
sideshore and at a 45 degree angle away from the shore.
* Side onshore: wind blowing between
sideshore and at a 45 degree angle towards the shore.
* side shore: winds blowing parallel to the
shore. Usually the most desirable direction for kitesurfing.
* Spreader bar: a stainless steel bar that
attaches to the rider's harness. It has a hook that holds the
'chicken loop' when riding hooked in.
* Starboard is the nautical term that
refers to the right side of a vessel as perceived by a person on
board facing the bow (front).
* Stomp: to successfully perform a
trick.
* Tack: the direction which is being
sailed, normally either starboard tack or port tack. In a starboard
tack the wind is coming in from the rider's starboard (right-hand)
side, similar to sailing a boat. In normal riding, the kitesurfer
takes a heading which is as close to into the wind as possible, and
in any event leads at some angle slightly upwind, sometimes as much
as 45 degrees; jumping or wave riding usually results in traveling
downwind, so the net result is to maintain relative position.
Alternately, see 'downwinder'.
* Tea-bagging: popping out of and falling
back into the water intermittently due to light or gusty wind, poor
flying skills, twisted lines etc.
* Toe side: the side of a board on the edge
where a riders toes are (opposite of heel side). 'Riding toe side'
is riding with toes down.
* Underpowered: the condition of having
insufficient power from the kite. Can be a result of insufficient
wind, choosing a kite that is too small for the wind, rigging
incorrectly, board too small, water current in the same direction
as the wind, not riding fast enough, etc. A rider who is
continuously diving the kite and sending it back up in a sine-wave
pattern is usually underpowered.
* Unhooked is a term used to describe when
a kitesurfer is riding while the chicken loop is not attached to
the rider's harness.
* Upwind: the direction from which the wind
is blowing; windward; into the wind.
* VaS conditions: Victory at Sea; very
rough sea conditions, generally with overhead wind waves causing
severe shore break.
* Walk of Shame is the act of walking back
upwind to the location where the kite was originally
launched.
* Wind window is the 120-180 degree arc of
the sky downwind of the rider in which the kite can be flown.
Roughly one fourth of a sphere's surface. If the rider is facing
downwind on a flat surface, like the ocean, the wind window
consists of roughly all the area the rider can see, from the
rider's peripheral vision on one side, along the horizon to the
other side, and then directly overhead back to the first side. If
the rider somehow puts the kite out of the window -- for example,
by riding downwind very quickly and sending the kite directly
overhead and behind -- the kite will stall and frequently fall out
of the sky.
* Zenith the location in the wind window
directly over the kiter's head. This is the neutral position where
kitesurfers can place the kite to stop moving or prior to movement.
This places the kite in a more vulnerable to 'Hindenburgs' position
than any other.