[转载]ANSYS接触单元pinball region的作用
2016-08-19 12:54阅读:
ANSYS接触单元pinball region的作用
1、作用一:pinball region可用于判别接触单元的接触状态,接触状态分为四种:
- STAT = 0 Open far-field contact
- STAT = 1 Open near-field contact
- STAT = 2 Sliding contact
- STAT = 3 Sticking contact
A contact element is considered to be in near-field
contact when its integration points (Gauss points or nodal points)
are within a code-calculated (or user-defined) distance to the
corresponding target surface. This distance is referred to as the
pinball region. The pinball region is a circle (in 2-D) or a sphere
(in 3-D) centered about the Gauss point.
当接触单元的积分点位于pinball region之内时,可认为其处于接触近区;pinball
region在2D问题中为圆,在 3D问题中位球体,中心均位于目标单元的高斯点上。
The computational cost of searching for contact depends on
the size of the pinball region. Far-field contact element
calculations are simple and add little computational demands. The
near-field ca
lculations (for contact elements that are nearly or actually in
contact) are slower and more complex. The most complex calculations
occur once the elements are in actual contact.
搜索接触单元所耗费的计算时间依赖于pinball region的大小。位于pinball
region区域之外的远区接触单元求解比较简单且占用较少的计算资源。近区接触单元(包括非常接近或已经接触的单元)计算较慢且复杂,最复杂的计算一般发生在单元处于实际接触时。
疑问:
1)STAT = 1、2、3均位于pinball region之内,而ANSYS是根据什么原则区分三种接触状态呢?
2)为什么PINB一定要大于CNOF ?
CNOF specifies the positive or negative offset value applied to
the contact surface.
因为pinball region可用于判别接触单元的接触状态,当接触单元的积分点位于pinball
region之内时,可认为其处于接触近区,只有近区接触单元才可通过使用CNOF值将接触单元模型整体移动至目标单元模型处。