工程项目、
产品开发以及
艺术等领域起着重要的作用。
最简单的关于设计的定义、就是一种“有目的的创作行为”.
同时设计的过程是要经历情报的收集及分析.再将不同的情报筑起一件作品.故设计又可以叫作[情报的建筑].
然而设计也是一种职业。例如在
电影业中有
场景设计一职。 而由设计这个字沿伸出来有相当多的理论和议题,以设计为
职业的
社会环境通常就叫做
设计界。
设计界因欧美国家发展理论历史悠久,故
设计史和
设计艺术学相关理论,常以欧美的
工业设计,
建筑设计为两大主流。
由于设计行为一般都解释为有明确目标的,因此在近代将与设计意涵相反的创作,称为乱数、随机等等。
在西方,大型的设计系统,往往以Architecture建筑来称呼。这边指的建筑并非具体的建筑学、而是一种抽象的形容。
[编辑]设计的种类
设计的种类相当多种,下面列出历史较久、较广为人知的设计种类。更多的设计种类请参看
设计下面的目录。
[编辑]系统极大的种类
-
- 建筑设计 Architecture Design
- 室内设计 Interior & Space Design
- 展示设计 Display Design
- 公共艺术设计 Public Art Design
- 景观设计 Landscape Design
- 舞台设计 Stage Design
- 视觉传达设计Visual Design
- 广告设计 Advertisement Design;经常只以广告代称。
- 包装设计 Package Design
- 插画设计 Illustration Design
- 动画设计 Animation Design
- 网页设计 Web Design
[编辑]活跃的种类
下面这两者的领域往往极为相似、然而目前沟通设计因涵盖范围极有弹性,在学术上发展的极为快速。
包装设计 Package Design目前也归在这两种种类之下。
[编辑]近代兴起的种类
[编辑]参考文献
- 尹定邦.设计学概论.[M].湖南科学技术出版社.1997.
- 王受之.世界现代设计史.[M].新世界出版社.1995.
- 祝帅.“设计”的阐释焦虑.[J].美术观察.2004(1).
- 中国艺术家交流社区美艺村
Design is the creation of a plan or convention for the construction of
an object or a system (as in architectural blueprints, engineering drawing, business process, circuit diagrams and sewing patterns).[1]
Design has different connotations in different fields (see
design
disciplines below). In some cases the direct
construction of an object (as in pottery,
engineering, management, cowboy coding andgraphic design) is also considered as
design.
More formally design has been defined as follows.
- (noun) a specification of an object, manifested by an agent, intended to accomplish
goals, in a particular environment, using a set of primitive
components, satisfying a set of requirements, subject to constraints;
- (verb, transitive) to create a design, in an environment (where the designer
operates)[2]
Another definition for design is
a roadmap or a strategic
approach for someone to achieve a unique expectation. It defines
the specifications, plans, parameters, costs, activities, processes
and how and what to do within legal, political, social,
environmental, safety and economic constraints in achieving that
objective.[3]
Here, a 'specification' can be manifested as either a plan or a
finished product, and 'primitives' are the elements from which the
design object is composed.
With such a broad denotation, there is no
universal language or
unifying institution for
designers of all disciplines. This allows for many differing
philosophies and approaches toward the subject (see
Philosophies
and studies of design, below).
The person designing is called a
designer, which is also a term used for people
who work professionally in one of the various design areas, usually
also specifying which area is being dealt with (such as a
fashion designer,
concept designer
or
web designer). A designer's sequence of
activities is called a design process. The scientific study of
design is called
design science.
[4][5][6]
Designing often necessitates considering the
aesthetic,
functional, economic and
sociopolitical dimensions of both the design object and design
process. It may involve considerable
research,
thought,
modeling, interactive
adjustment, and re-design.
[7]
Meanwhile, diverse kinds of objects may be designed,
including
clothing,
graphical user interfaces,
skyscrapers,
corporate identities,
business processes and even methods
of designing.
[8]
[edit]Design as
a process
Substantial disagreement exists concerning how designers in many
fields, whether amateur or professional, alone or in teams, produce
designs. Dorst and Dijkhuis argued that 'there are many ways of
describing design processes' and discussed 'two basic and
fundamentally different ways',
[9]
both of which have several names. The prevailing view has
been called 'The Rational Model',
[10]
'Technical Problem Solving'
[11]
and 'The Reason-Centric Perspective'.
[12]
The alternative view has been called
'Reflection-in-Action',
[11]
'co-evolution'
[13]
and 'The Action-Centric Perspective'.
[12]
[edit]The
Rational Model
The Rational Model was independently developed by
Simon[14]
and Pahl and Beitz.
[15]
It posits that:
- designers attempt to optimize a design candidate
for known constraints and objectives,
- the design process is plan-driven,
- the design process is understood in terms of a discrete
sequence of stages.
The Rational Model is based on a
rationalist philosophy[10]
and underlies the
Waterfall Model,
[16]
Systems Development Life
Cycle[17]
and much of the
engineering design
literature.
[18]
According to the rationalist philosophy, design is informed
by research and knowledge in a predictable and controlled manner.
Technical rationality is at the center of the process.
[7]
[edit]Example
sequence of stages
Typical stages consistent with The Rational Model include the
following.
- Pre-production design
- Design during production
- Development – continuation
and improvement of a designed solution
- Testing – in situ testing a designed solution
- Post-production design feedback for future designs
- Redesign – any or all stages in the design process repeated
(with corrections made) at any time before, during, or after
production.
Each stage has many associated
best practices.
[20]
[edit]Criticism
of The Rational Model
The Rational Model has been widely criticized on two primary
grounds
- Designers do not work this way – extensive empirical evidence
has demonstrated that designers do not act as the rational model
suggests.[21]
- Unrealistic assumptions – goals are often unknown when a design
project begins, and the requirements and constraints continue to
change.[22]
[edit]The
Action-Centric Model
The Action-Centric Perspective is a label given to a collection of
interrelated concepts, which are antithetical to The Rational
Model.
[12]
It posits that:
- designers use creativity and emotion
to generate design candidates,
- the design process is improvised,
- no universal sequence of stages is apparent – analysis, design
and implementation are contemporary and inextricably
linked[12]
The Action-Centric Perspective is a based on an
empiricist philosophy and broadly
consistent with the
Agile approach[23]
and amethodical development.
[24]
Substantial empirical evidence supports the veracity of this
perspective in describing the actions of real
designers.
[21]
Like the Rational Model, the Action-Centric model sees
design as informed by research and knowledge. However, research and
knowledge are brought into the design process through the judgment
and common sense of designers – by designers 'thinking on their
feet' – more than through the predictable and controlled process
stipulated by the Rational Model. Designers' context-dependent
experience and professional judgment take center stage more than
technical rationality.
[7]
[edit]Descriptions
of design activities
At least two views of design activity are consistent with the
Action-Centric Perspective. Both involve three basic
activities.
In the Reflection-in-Action paradigm, designers alternate between
'framing,' 'making moves,' and 'evaluate moves.' 'Framing' refers
to conceptualizing the problem, i.e., defining goals and
objectives. A 'move' is a tentative design decision. The evaluation
process may lead to further moves in the design.
[11]
In the Sensemaking-Coevolution-Implementation Framework, designers
alternate between its three titular activities.
Sensemaking includes both framing and
evaluating moves. Implementation is the process of constructing the
design object. Coevolution is 'the process where the design agent
simultaneously refines its mental picture of the design object
based on its mental picture of the context, and vice
versa.'
[25]
[edit]Criticism
of the Action-Centric Perspective
As this perspective is relatively new, it has not yet encountered
much criticism. One possible criticism is that it is less intuitive
than The Rational Model.
[edit]Design
disciplines
[edit]Philosophies
and studies of design
There are countless philosophies for guiding design as the design
values and its accompanying aspects within modern design vary, both
between different schools of thought and among practicing
designers.
[27]
Design philosophies are usually for determining design
goals. A design goal may range from solving the least significant
individual problem of the smallest element, to the most
holistic influential
utopian
goals. Design goals are usually for guiding design. However,
conflicts over immediate and minor goals may lead to questioning
the purpose of design, perhaps to set better long term or ultimate
goals.
[edit]Philosophies
for guiding design
Design philosophies are fundamental guiding principles that dictate
how a designer approaches his/her practice. Reflections on
material culture and
environmental concerns (
Sustainable design) can guide a design
philosophy. One example is the
First Things First
manifesto which was launched within the graphic design
community and states 'We propose a reversal of priorities in favor
of more useful, lasting and democratic forms of communication – a
mindshift away from product marketing and toward the exploration
and production of a new kind of meaning. The scope of debate is
shrinking; it must expand. Consumerism is running uncontested; it
must be challenged by other perspectives expressed, in part,
through the visual languages and resources of design.'
[28]
In
The Sciences of the Artificial by polymath
Herbert A. Simon the author
asserts design to be a meta-discipline of all professions.
'Engineers are not the only professional designers. Everyone
designs who devises courses of action aimed at changing existing
situations into preferred ones. The intellectual activity that
produces material artifacts is no different fundamentally from the
one that prescribes remedies for a sick patient or the one that
devises a new sales plan for a company or a social welfare policy
for a state. Design, so construed, is the core of all professional
training; it is the principal mark that distinguishes the
professions from the sciences. Schools of engineering, as well as
schools of architecture, business, education, law, and medicine,
are all centrally concerned with the process of
design.'
[29]
[edit]Approaches
to design
A design approach is a general philosophy that may or may not
include a guide for specific methods. Some are to guide the overall
goal of the design. Other approaches are to guide the tendencies of
the designer. A combination of approaches may be used if they don't
conflict.
Some popular approaches include:
- KISS principle, (Keep it Simple Stupid), which
strives to eliminate unnecessary complications.
- There is more than one
way to do it (TIMTOWTDI), a philosophy to allow multiple
methods of doing the same thing.
- Use-centered design, which focuses
on the goals and tasks associated with the use of the artifact,
rather than focusing on the end user.
- User-centered design, which
focuses on the needs, wants, and limitations of the end user of the
designed artifact.
- Critical design uses designed
artifacts as an embodied critique or commentary on existing values,
morals, and practices in a culture.
- Transgenerational design, the
practice of making products and environments compatible with those
physical and sensory impairments associated with human aging and
which limit major activities of daily living.
[edit]Methods
of designing
Main article:
Design methods
Design Methods is a broad area that focuses on:
- Exploring possibilities and constraints by
focusing critical thinking skills to research and define problem
spaces for existing products or services—or the creation of new
categories; (see alsoBrainstorming)
- Redefining the specifications of design
solutions which can lead to better guidelines for traditional
design activities (graphic, industrial, architectural, etc.);
- Managing the process of exploring,
defining, creating artifacts continually over time
- Prototyping possible scenarios, or
solutions that incrementally or significantly improve the inherited
situation
- Trendspotting; understanding the trend process.
[edit]Terminology
The word 'design' is often considered ambiguous, as it is applied
differently in a varying contexts.

The new terminal at
Barajas airport in
Madrid,
Spain
[edit]Design
and art
Today the term design is widely associated with the
Applied arts as initiated by
Raymond Loewy and teachings at the
Bauhaus and
Ulm School of Design (HfG Ulm) in
Germany during the 20th Century.
The boundaries between art and design are blurred, largely due to a
range of applications both for the term 'art' and the term
'design'.
Applied arts has been used as an umbrella
term to define fields of
industrial design,
graphic design,
fashion design, etc. The term '
decorative arts' is a traditional term used
in historical discourses to describe craft objects, and also sits
within the umbrella of
Applied arts. In
graphic arts (2D image making that ranges
from photography to illustration) the distinction is often made
between
fine art and
commercial art, based on the context within
which the work is produced and how it is traded.
To a degree, some methods for creating work, such as employing
intuition, are shared across the disciplines within the
Applied arts and
Fine
art. Mark Getlein suggests the principles of design are 'almost
instinctive', 'built-in', 'natural', and part of 'our sense of
'rightness'.'
[30]
However, the intended application and context of the
resulting works will vary greatly.

A drawing for a booster engine for
steam locomotives. Engineering is applied to
design, with emphasis on function and the utilization of
mathematics and science.
[edit]Design
and engineering
In
engineering, design is a component of the
engineering process. Many overlapping methods and processes can be
seen when comparing
Product design,
Industrial design and
Engineering. The
American Heritage Dictionary
defines design as:
'To conceive or fashion in the
mind; invent,' and
'To formulate a plan',
and defines engineering as:
'The application of
scientific and mathematical principles to practical ends such as
the design, manufacture, and operation of efficient and economical
structures, machines, processes, and systems.'.
[31][32]
Both are forms of problem-solving with a defined distinction
being the application of 'scientific and mathematical principles'.
The increasingly scientific focus of engineering in practice,
however, has raised the importance of new more 'human-centered'
fields of design.
[33]
How much science is applied in a design is a question of
what is considered '
science'. Along with the question of what is
considered science, there is
social science versus
natural science. Scientists at
Xerox PARC made the distinction of design
versus engineering at 'moving minds' versus 'moving atoms'.
Jonathan Ive has received several awards
for his design of
Apple Inc. products like this
MacBook. In some design fields,
personal computers are also used for
both design and production
[edit]Design
and production
The relationship between design and
production is one
of planning and executing. In theory, the plan should anticipate
and compensate for potential problems in the execution process.
Design involves problem-solving and
creativity. In contrast, production involves a
routine or pre-planned process. A design may also be a mere plan
that does not include a production or engineering process, although
a working knowledge of such processes is usually expected of
designers. In some cases, it may be unnecessary and/or impractical
to expect a designer with a broad
multidisciplinary knowledge required
for such designs to also have a detailed
specialized knowledge of how to
produce the product.
Design and production are intertwined in many
creative professional careers,
meaning problem-solving is part of execution and the reverse. As
the cost of rearrangement increases, the need for separating design
from production increases as well. For example, a high-budget
project, such as a
skyscraper, requires separating (design)
architecture from (production)
construction. A Low-budget project, such as a
locally printed office
party invitation
flyer, can be rearranged and printed dozens
of times at the low cost of a few sheets of paper, a few drops of
ink, and less than one hour's pay of a
desktop publisher.
This is not to say that production never involves problem-solving
or creativity, nor that design always involves creativity. Designs
are rarely perfect and are sometimes repetitive. The imperfection
of a design may task a production position (e.g.
production artist,
construction worker) with utilizing
creativity or problem-solving skills to compensate for what was
overlooked in the design process. Likewise, a design may be a
simple repetition (copy) of a known preexisting solution, requiring
minimal, if any, creativity or problem-solving skills from the
designer.

An example of a business workflow process using
Business Process
Modeling Notation.
[edit]Process
design
'Process design' (in contrast to 'design process' mentioned
above)
refers to the planning of routine steps of a process aside from the
expected result. Processes (in general) are treated as a product of
design, not the method of design. The term originated with the
industrial
designing of
chemical processes. With the
increasing complexities of the
information age, consultants and executives
have found the term useful to describe the
design of business processes
as well as
manufacturing processes.
[edit]Footnotes
- ^
Dictionary meanings in the Cambridge
Dictionary of American English, at Dictionary.com
(esp. meanings 1–5 and 7–8) and atAskOxford
(esp. verbs).
- ^
Ralph, P. and Wand, Y. (2009). A proposal for a formal
definition of the design concept. In Lyytinen, K., Loucopoulos, P.,
Mylopoulos, J., and Robinson, W., editors, Design Requirements
Workshop (LNBIP 14), pp. 103–136. Springer-Verlag, p. 109
doi:10.1007/978-3-540-92966-6_6.
- ^
Don Kumaragamage, Y. (2011). Design Manual Vol
1
- ^
Simon (1996)
- ^
Alexander, C. (1964) Notes on the Synthesis of Form,
Harvard University Press.
- ^
Eekels, J. (2000). 'On the Fundamentals of
Engineering Design Science: The Geography of Engineering Design
Science, Part 1'. Journal of Engineering Design
11 (4): 377–397.doi:10.1080/09544820010000962.
- ^ a
b
c
Inge Mette Kirkeby (2011). 'Transferable
Knowledge'.Architectural Research Quarterly
15 (1): 9–14.
- ^
Brinkkemper, S. (1996). 'Method engineering:
engineering of information systems development methods and tools'.
Information and Software Technology 38
(4): 275–280. doi:10.1016/0950-5849(95)01059-9.
- ^
Dorst and Dijkhuis 1995, p. 261
- ^ a
b
Brooks 2010
- ^ a
b
c
Schön 1983
- ^ a
b
c
d
Ralph 2010
- ^
Dorst and Cross 2001
- ^
Newell and Simon 1972; Simon 1969
- ^
Pahl and Beitz 1996
- ^
Royce 1970
- ^
Bourque and Dupuis 2004
- ^
Pahl et al. 2007
- ^
Cross, N., 2006. T211 Design and Designing: Block 2,
p. 99. Milton Keynes: The Open University.
- ^
Ullman, David G. (2009) The Mechanical Design Process,
Mc Graw Hill, 4th edition ISBN
0-07-297574-1
- ^ a
b
Cross et al. 1992; Ralph 2010; Schön 1983
- ^
Brooks 2010; McCracken and Jackson 1982
- ^
Beck et al. 2001
- ^
Truex et al. 2000
- ^
Ralph 2010, p. 67
- ^
Headquarters, Department of the Army (May 2012).
ADRP 5-0: The Operations Process. Washington D.C.:
United States Army. pp. 2-4 to 2-11.
- ^
Holm, Ivar (2006). Ideas and Beliefs in
Architecture and Industrial design: How attitudes, orientations and
underlying assumptions shape the built environment. Oslo School
of Architecture and Design. ISBN
82-547-0174-1.
- ^
First Things First
2000 a design manifesto. manifesto published jointly by 33
signatories in: Adbusters, the AIGA journal, Blueprint, Emigre,
Eye, Form, Items fall 1999/spring 2000
-
^ Simon (1996), p. 111.
- ^
Mark Getlein, Living With Art, 8th ed.
(New York: 2008) 121.
- ^
American Psychological Association (APA):
design. The
American Heritage Dictionary of the English Language, Fourth
Edition. Retrieved January 10, 2007
- ^
American Psychological Association (APA):
engineering.
The American Heritage Dictionary of the English Language, Fourth
Edition. Retrieved January 10, 2007
- ^
Faste 2001
[edit]Bibliography
 |
Look up design in Wiktionary, the
free dictionary. |
 |
Wikiquote has a collection of quotations related to:
Design |
 |
Wikimedia Commons has media related to: Design |
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