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4.1 ctm 大灾变 生存猎人(天赋,输出循环)以及魔蜂策略

2011-08-22 13:21阅读:
天赋:
4.1 <wbr>ctm <wbr>大灾变 <wbr>生存猎人(天赋,输出循环)以及魔蜂策略
宝石,附魔可以参考射击猎。
单体目标的技能优先级如下:
  • 1 保持毒蛇钉刺
  • 2 爆裂射击
  • 3 目标血量低于20%,击杀射击
  • 4 目标存活时间足够完全生效,黑蚀箭
  • 5 保证有足够的集中值来释放爆裂射击和黑蚀箭前提下(且这两者仍在CD中)
  • 6 眼镜蛇射击
魔蜂的策略导出,使用请直接复制,然后导入魔蜂即可。
^1^T^SItems^T^N1^T^SGUID^N1^SDescription^S當滿足條件時自動施放^SScript^S--印记~Jif~`BeeUnitBuff('猎人印记','target'
,2,2)<5~`and~`~J(UnitClassification('target')~`==~`'worldboss')~`and~`~JBeeIsRun('猎人印记','target')~`then~`~`~`~`~J~`~`~`~`BeeRun('猎人印记','target');~`~`~`~`~J~`~`~`~`BeeUnitCastSpellDelay('猎人印记',3)~`~`~`~`~J~`~`~`~`return;~Jend;~J--保持毒蛇钉刺部分~Jif~`BeeTargetDeBuffTime('毒蛇钉刺')<0~`and~`~JBeeIsRun('毒蛇钉刺','target')~`then~`~`~`~`~J~`~`~`~`BeeRun('毒蛇钉刺','target');~`~`~`~`~J~`~`~`~`return;~Jend~J--杀戮射击~Jif~`BeeUnitHealth('target','%')<20~`and~`BeeIsRun('杀戮射击')~`then~`~J~`~`~`~`BeeRun('杀戮射击');~`~`~`~`~`~J~`~`~`~`return;~`~Jend;~J~J--爆炸射击部分~Jif~`BeeIsRun('爆炸射击')~`and~`BeeTargetDeBuffTime('爆炸射击')<0.6~`then~J~`~`~`~`BeeRun('/petattack/stopcasting/cast~`爆炸射击');~J~`~`~`~`return~`true;~Jend~J~J--黑蚀箭部分~Jif~`BeeIsRun('黑箭','target')~`then~`~`~`~`~J~`~`~`~`BeeRun('黑箭','target');~`~`~`~`~J~`~`~`~`return;~Jend;~J--眼镜蛇射击~Jif~`~`BeeUnitMana('player')<80~`~`and~JBeeIsRun('眼镜蛇射击','target')~`then~`~`~`~`~J~`~`~`~`BeeRun('眼镜蛇射击','target');~J~`~`~`~`return;~`~Jend~J--荷枪实弹状态下改用爆炸射击~Jif~`BeePlayerBuffTime('荷枪实弹')>11~`~`~`then~`~`~`~`~J~`~`~`~`BeeRun('爆炸射击','target');~Jelseif~`BeePlayerBuffTime('荷枪实弹')<11~`~`and~`BeePlayerBuffTime('荷枪实弹')>=9.5~`then~J~`~`~`~`BeeRun('眼镜蛇射击','target');~Jelseif~`BeePlayerBuffTime('荷枪实弹')<9.5~`then~`~`~`~`~J~`~`~`~`BeeRun('爆炸射击','target');~Jelseif~`BeeUnitMana('player')>66~`~`and~`BeePlayerBuffTime('荷枪实弹')<8~`then~`~`~J~`~`~`~`BeeRun('奥术射击','target');~Jelseif~`BeePlayerBuffTime('荷枪实弹')<6.5~`then~`~`~`~`~J~`~`~`~`BeeRun('爆炸射击','target');~Jend~J--奥术射击泄集中值~Jif~`BeeUnitMana('player')>80~`and~`BeeSpellCD('爆炸射击')>1~`and~`BeeSpellCD('黑箭')>1~`and~JBeeIsRun('奥术射击','target')~`then~`~`~`~`~J~`~`~`~`BeeRun('奥术射击','target');~Jend^SEnabled^B^SIcon^SInterface\Icons\Ability_Creature_Cursed_02^SName^S一般输出循环^t^t^SIcon^SInterface\Icons\Ability_Creature_Disease_02^SName^S生存基础包^t^^

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